StarCraft improved upon its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit kinds accessible to Each individual race outline its racial identification. The Protoss can subject powerful and highly-priced warriors and equipment, although the Zerg count on sheer quantities and speed to overwhelm their opponents.
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